Half Life Episode 1 Walk Through

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  1. Half Life 2 Episode 1 Walkthrough Exit 17

Complete Half-Life 2: Episode One walkthrough with solutions for every puzzle. Boss fight tips and tricks for getting through the toughest battles. IGN Insiders get exclusive access to PDF and PSP.

You'll reach a small room ( #68) where you'll find a fuse box ( #69). Use it and go back to the tunnel. You might have noticed an electronically locked door before. This time it's open ( #70).

Go upstairs and deal with the spiders.In the next room, being in fact one of the levels of an underground parking lot, there's a hole in the ground. It's being used by the Antlions as an entrance.

Half Life Episode 1 Walk Through

You don't have enough ammo to fight them here. Instead of that, grab a green car ( #71) with a Gravity Gun and throw it into the hole. Now turn the gauge ( #72) to open the passage.

Go ahead, using the flashlight on the enemies. It's good to make use of Alyx and let her do the shooting, as your ammo is very limited. At the end of the way you'll see a door labeled Exit ( #73).

Half Life Episode 1 Walk Through

Before you use it, look for a crack in the wall ( #74) on the other side of the tunnel. There's a med kit and some ammo.Use the staircase and you'll on the fifth level of the parking lot ( #75). There are some Zombies here, but they're not the real problem. There are three holes in here, all of which serve as entrances for the Antlions. As you might have guessed, now it's up to you to close them all.

Half Life 2 Episode 1 Walkthrough Exit 17

Run downstairs and join up with Alyx. There's another gauge nearby ( #82) that will open the passage.

Go through the door and use the stairs. You can go right through the door ( #83), but it's useful to go lower and find a supply crate. You'll eventually reach flooded corridors ( #84). Go through them, steadily eliminating the enemies.After a short walk you'll find yourself in a room with an elevator ( #85).

Alyx will try to call it, but electricity will fail you one more time. The girl will suggest that the nearby cable should lead you to a fuse box.

Go along it until you see a locked door ( #86) (look around for some ammo).