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Warcraft 3: Frozen Throne Free Download Full Version Crack is the sequel to Warcraft 3: Reign of Chaos and follows the story of prince Arthas to Northrend.

By Doug Radcliffe With contributions by Allen Sheu and Rodney Tsing Design by Collin OguroThe Frozen Throne is Blizzard's expansion pack to GameSpot's 2002 PC Game of the Year, Warcraft III: Reign of Chaos. Blizzard has successfully expanded on Warcraft III's already classic real-time strategy gameplay with additional heroes, units, and a brand-new single-player campaign to challenge even the most experienced Reign of Chaos veteran.This GameSpot Complete game guide for Warcraft III: The Frozen Throne provides complete walk-throughs for the story campaign and offers multiplayer strategies for all four races with hero overviews, sample strategies, specific combat tips, and a complete set of cheat codes. This game guide features. Section One: Sentinels Campaign-Terror of the Tides Walk-ThroughThis section features the complete walk-through for the sentinels campaign in Warcraft III: The Frozen Throne.Chapter One: Rise of the NagaQuest One: The Demon's Trail Objectives: Follow Illidan's trail.

Maiev must survive.Initial orders are to hunt down the demon Illidan and recapture him before he can harm other innocent civilians. You begin with the warden Maiev, the new hero available in The Frozen Throne, a small band of archers, and Naisha, a powerful huntress. Bust through the nearby elven gate and approach the decimated village. You'll encounter some wild mur'guls in the northeast corner of the village.

Nothing Maiev can't handle. If you do suffer damage, grab the rune of lesser healing from the northwest part of the village.TIP: Explore close to the eastern shorelines and you will see the tip of an adjacent island. Maiev has the 'blink' ability, which she can use to teleport a short distance. Use blink to teleport to this island, where you'll find more monsters, some of which drop items like runes or tomes. You can also find crates that contain items, and there are secret areas near the fountain of health found later in the mission.

Look for areas to the west and south of the fountain and use blink to send Maiev there.Exit the village moving west. You'll encounter a few ferocious beasts.

Utilize Maiev's fan of knives attack. Allow your hero to absorb most of the punishment and keep your fragile archers in the rear and out of melee range. Let your archers damage the beasts from a safe distance. Encounter Illidan's servitors in the southwest corner of the map.

Again, avoid a close-quarters battle with your archers and allow Maiev to do most of the work. Continue north and encounter a friendly hunting party-they offer a new quest.Quest Two: Enraged Beast Objective: Slay the wildkin.Due to Illidan's presence, some of the wild animals in the area have gone berserk. This one in particular-the wildkin-is causing a great deal of trouble. Maiev should level up for the first time during the mission. Spending the skill point on her fan of knives ability isn't a bad idea.

Seek and destroy the wild mur'guls in the waterfall north of the hunting party.Continue east and you'll encounter the wildkin and its two escorts. This can be a tough battle if all three beasts surround and attack Maiev. Move all units into battle but try and keep them alive (retreat any severely damaged unit). Use Maiev's fan of knives liberally. There's a rune of greater healing nearby, so you can heal your units after the battle easily.

After killing the beast, grab the reward-a tome of agility.Lead with Maiev in your attacks against the naga forces.Head north and grab the rune of greater healing to mend your party's wounds. Go northeast to the river, which triggers a cutscene revealing the naga. Battle a small group of naga. Lead with Maiev, then send in your other troops for support. Go around to the west and use the fountain of health to heal your units. There are also runes of mana nearby to replenish Maiev's mana supply.

Take out the wild mur'guls to the north. You'll encounter more Illidan servitors in the north, engaged with some allied forces. Rescue the night elves to receive an additional quest.Quest Three: Search and Rescue Objective: Rescue the imprisoned night elves.Satyrs captured members of Maiev's scout party. Find the satyrs and destroy the cages to free your sisters.

You'll find the imprisoned forces due north. Defeat the small group of servitors, then free the night elves from the two cages. Return to the fountain of health if needed, then continue east.

Crush the demonic gate and trigger the cutscene.Quest Four: Burning Ships Objectives: Save at least two ships. Maiev must survive.Illidan has fled to the sea-and you must follow. Illidan's naga minions are setting fire to the remaining transports. You must save at least two ships to complete the mission.

Move in quickly and attack anything firing on the ships. Use Maiev's fan of knives. Ensure all your troops are engaged with enemy units.

Focus your fire on specific units to kill them quickly. Work your way south and eliminate the naga troops to save the ships and complete the mission.Chapter Two: The Broken IslesQuest One: Locate IllidanIllidan and his forces are located somewhere in the chain of islands. Orders are to hunt him down and put an end to the chase. You begin with a small base, but there are some additions to be made. First, upgrade to the tree of ages.

Second, start acquiring unit upgrades at the hunter's hall. You will also want to use a wisp to build additional moon wells to support more combat units. Construct an ancient of lore to produce spellcasters. Finally, bolster your defenses to the west and north of your base-naga forces attack from these areas. Build three to four ancient protectors at each spot. Keep a wisp nearby to heal damaged protectors.Start reinforcing your initial army with more archers, huntresses, and spellcasters. Lead Maiev and your army west from your base and start killing creeps.

There's also a goblin merchant to the west. When you've combed the west and southwest areas of the map, look east from your base for more creep opportunities.

Search everywhere but north.The naval vessels from the goblin shipyard can assist in the battle against the naga base.You may also notice the goblin shipyard south of your base-plus you have a couple of transports. You can use the transports to search the islands southwest of your base. There's a hydra over there for added experience.

Plus, just northwest of this are some turtles with eggs containing gold. The goblin shipyard offers more transports and even naval frigates. You can use the frigates later in the mission to aid in the destruction of the naga bases.Once you've cleared out the southern area of the map, proceed north from your base and encounter an orc named Drak'thul. He'll offer a quest.Quest Two: Silence the ghosts. Objectives: Destroy all three summoning pits.

Return the skeletal artifact to Drak'thul.A new island is revealed on the map. It's located northeast from your start location. Use transports to shuttle two groups of units to the island. You can receive another transport from the shipyard if necessary for even more units. The summoning pits continue to produce ghosts, so it's best if you simply destroy the pits as soon as possible and then mop up the remaining ghosts. Utilize Maiev's fan of knives in tight clusters of enemy units.There's a western naga base just across the waterway.

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It's the one responsible for the attacks on your base. It's very lightly defended. Two to three groups of units should mow down all opposition there. Use frigates to provide naval support. Destroy the base and search the area north of it for more creeps-they carry the claws of attack +6.Fill three transports with fresh units and send them to the far northwest.

There's an ancient library there with some more creeps and items. You can find another gold mine north of the summoning pits and a health fountain just to the west (sea giants protect the fountain). With three groups of units and frigate support, annihilate the northern naga base.Quest Three: Naga Guardians Objective: Kill the naga guarding the Tomb of Sargeras.Illidan escapes into the Tomb of Sargeras-you must follow. It's mop-up time. There are some naga forces around the tomb, but nothing you shouldn't be able to handle.

If you do need to reinforce your army, collect more units from your base using the transports. You could also visit the health fountain just south of this northern naga base. Kill the naga defenders and enter the tomb to complete the mission.Chapter Three: The Tomb of SargerasQuest One: The Search for Illidan Objectives: Find Illidan. Maiev must survive.Illidan continues to elude Maiev. Now he's fled into the Tomb of Sargeras-you must discover what he's up to. This is an underground level.

There are many dangers in these corridors. You must protect your units well and keep them healthy to make it to the end of the mission.From the start position, explore the areas to the north and east. You'll find creeps in the north, plus crates containing a rune of shielding. To the east, note the tome and rune in the normally unattainable location-but Maiev can get there with her blink ability. Get used to using blink; it comes in handy during this mission, and it's vital to completing a valuable optional quest.Head south from the tome and kill some tomb guardians.

Recover a mantle of intelligence +3 from them. Go east through the gates. Look south for more guardians and west for more skeletal orcs and a pit lord.

It's around here you can begin the hunt for an optional quest. On the series of staircases to the east, use the blink ability to reach the pillar in between them. From there Maiev can blink to a southern walkway.

Follow it around the southwest corner of the map to find a shadow orb fragment.Quest Two: Find the Shadow Orb FragmentsThere are 10 shadow orb fragments scattered throughout the tomb. Each one you collect adds to the orb's abilities (increasing damage and armor, primarily), so collecting even a few of them is certainly useful. If you manage to get all 10, you'll complete the quest and have a nice item to boot.Look for the clues when searching for the shadow orb fragments. There's usually a rune of mana where Maiev can blink. Nearby, there's typically a fragment.TIP: You must use Maiev's blink to reach the shadow orb fragments, so finding them can be tricky. Walk against every wall you reach within the tomb and look for runes of mana in otherwise unattainable locations. These are big clues on where to blink.

Usually near the rune of mana is the shadow orb fragment.Continue east up the stairs until you reach a rock barrier.Quest Three: Destroy the Rock BarriersMaiev should destroy the rock barriers to rendezvous with her scout troops already trapped within the tomb. Near the first barrier is a glowing set of squares-this is a switch. It opens up a path to the west of your position.

Go south through this path. Blink over to the tomb guardian and go west to find the second orb.Bust through the rock barrier and receive a couple of druids. Look to the west just inside this cavern. You can blink over those rocks and find the third orb.The only available path is north from the floor switch.

Head that way and kill more creeps. Spot the rune of mana to the west over the water. It's another secret location. Blink to that rune and grab the fourth shadow orb fragment.Resume your course north and fight more creeps. Go west at the bend.

Continue west through a few hydras and rescue the dryads. There are several other hydras in the area. You'll even see a gargantuan sea turtle in a northern alcove. After you kill it, blink just southwest of it and find the fifth orb fragment.Go to the middle of this area and find the tree. Use a huntress' sentinel ability to receive line of sight at the area. Blink up there to get the sixth fragment.Move east along the northern edge of the map.

Look for another tree in which to use your huntress' sentinel. Get the seventh orb fragment here.Continue east and blink across the river.

Use the floor switch on the other side to rendezvous with your troops. Move east to trigger the cutscene.

Now you must battle naga forces. After eliminating them, go east up the steps.

Blink north to the hydra. Kill it, then climb the ramp on the right side-there's a rune of mana on the far left.

Blink there and get the eighth shadow orb fragment.Destroy the rock barrier to the east and rescue the druids. Go through the southern gate. Follow the winding corridor and encounter more naga forces. Break the east gate after the cutscene. Look north and spot the rune of mana. Blink there, grab the rune, and then blink to the next rune of mana to the north.

Get the ninth shadow orb fragment.Return to the entrance and look south. There's another rune of mana in the water. Blink to it and grab the nearby 10th and last fragment.Go east and battle your way through naga forces. Bust down the eastern gate to receive the mission's last quest.Quest Four: The Tomb of Sargeras Objectives: Bring Maiev to the tomb entrance.

Maiev must survive.Illidan has another trick up his sleeve. The walls of the tomb begin to crumble, and Maiev must escape in less than three-and-a-half minutes. This requires retracing your steps back to the level's entrance. The fastest way is to use blink a lot. If you've upgraded blink to full, then that should be easy-at level three, blink has a recharge time of just one second. Along the way, you will encounter heavy opposition.

Thankfully, they are mostly engaged in battle and you can easily blink. Just ignore them, blink, and keep moving. Grab the runes you encounter to add speed and health. Reach the entrance in the time limit to complete the mission.Chapter Four: The Wrath of the BetrayerQuest One: The Runner's Transport Objectives: Rescue the night-elf transports.

The runner must survive. Your base must survive.Illidan's forces have applied significant pressure to Maiev's base. She needs to escort a runner to a transport to seek assistance. Orders include ensuring your base survives the mission. Therefore, it's important to add additional defenses. Build ancient protectors (two to three at each location) wherever night-elf units are already placed, as well as east of your tree of eternity. You should also add some moon wells to heal your nearby defending units.

An extra wisp at each location can be used to heal the protectors.Maiev can't return to the base, at least not initially, so reinforcements are out of the question. Any unit built in the base will remain there. You can also purchase unit upgrades-don't hesitate to do so, because it will aid in protecting the runner and in defending your base.Line your base with ancient protectors to hold off the enemy attacks.Gather Maiev, your units, and the runner (which heals your units, by the way) and go south. Kill the nagas you find on the right side. It's a dig site. You can grab the staff of teleportation and open up a new quest.

The staff can be equipped by Maiev and used to get inside your base. There you can acquire items from the ancient of wonders, if you wish.Quest Two: Naga Excavators Objective: Kill the naga excavators.Naga excavators are working in the strange caves in the surrounding units. Kill them and deny use of any powerful artifacts they find. There are four excavating teams.

Go up the southern stairs and battle more naga beasts. Look nearby for another set of excavators and gold, which can be used for more base defenses and upgrades.Continue around to the north. Find the third excavator on the right side of the path. This particular one possesses the orb of slow, which is quite useful. Follow the path and reach the transports.

You receive reinforcements here-glaive throwers and hippoglyphs.Quest Three: Escape to the Sea Objectives: Take the runner out to sea in a transport. The runner must survive. Your base must survive.Move inside the transports and sail south. As you move, you'll hear the last excavator to the west. When you reach a nearby shoreline, deposit your units and go kill the fourth and final excavator to complete the quest.Head around the bend and sail north. Destroy the gate by removing the units from the transports.

There's another gate further north. You must disembark your units, move them around the gate, and then destroy the gate from the rear. Return to the transports and continue north to the end of the mission. Remember that the runner can heal units, so don't hesitate to take some time between battles so the runner can restore your units to full strength. Monitor your base defenses carefully and use extra funds on more protectors or units.Chapter Five: Balancing the ScalesQuest One: Maiev's Distress Objectives: Reach Maiev's base. Tyrande and Malfurion must survive.It's been weeks since the previous battle-Maiev and her forces are still holding off aggressive attacks from Illidan.

Defenses are weak, and the gold supply is nearly exhausted. Your forces begin to split. Two level-10 heroes, Tyrande and Malfurion, begin to the west, and Maiev's base is found to the east. Before moving Tyrande and Malfurion, tend to Maiev's base. Resources are very limited at the moment. Build a wisp and use it to repair the protectors and moon wells. You'll need additional gold for anything else.Gather Tyrande, Malfurion, and the western troops and head north.

Search the area just off the road to the east for lots of gold. You should use this gold to bolster Maiev's defenses-such as more ancient protectors, more units, and all upgrades starting with the ancient of war and hunter's hall upgrades. Move your western troops north from the ruins to trigger the cutscene, which opens a new quest.TIP: There's a room in the ruins blocked by trees. Use the force of nature spell to remove the trees. You'll find tomes and gold in the room.Quest Two: Night-Elf Fleet Objectives: Reach the first ship.

Reach the second ship. Reach the third ship.A night-elf fleet was separated when crossing the ocean; the three ships are stranded offshore and unable to land.

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Clear a path for these ships to receive reinforcements. Continue to guide Tyrande and Malfurion onward. There are lots of creeps to kill and money to gain. Continue to spend money at Maiev's base, fortifying defenses, purchasing upgrades, and training more units. Continue south toward the first ship.

Search the side areas for more gold.You have plenty of powerful spells at your disposal-such as tranquility and starfall.Clear the creeps from around the first ship and gain some reinforcements. Head east toward Maiev's base. Battle the war golems standing guard, then trash the naga base just to the east. Use the powerful spells at your disposal, including force of nature on nearby trees, entangling roots on the tougher naga enemies, and starfall. Cast tranquility to mend your troop's wounds.

Decimate the base, then continue on to Maiev.Quest Three: Illidan's Minions Objective: Destroy Illidan's base.Illidan's base lies to the far north. With your combined forces, search east from Maiev's base to discover the second night-elf ship. Clear out the nearby units and receive two mountain giants for your trouble. There's also a mana fountain here.Meanwhile, it's time to migrate to a new base. Use the gold mine to the west-it's the same one the naga were using, but since you annihilated their base, they won't need it any longer. Move every structure you can, rooting the ancient protectors around your new base.

Start mining gold and getting lumber. Finish researching any upgrades you've neglected. Upgrade to the tree of eternity. You should also use your forces to rescue the third ship, which is just north of your new base. You receive two druids of the claw for the trouble.Bolster your forces with additional archers, huntresses, and spellcasters. You have three heroes with powerful spells, so you're well equipped to battle Illidan's troops.

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Speaking of Illidan, expect him to continue to launch raids against your former base. You may wish to counter him there initially and kill him off. While he regenerates at the altar, make the assault on the northern base.TIP: There's another gold mine north of your new base, as well as a fountain of health.With three unit groups, you should be able to decimate Illidan's base. Target the towers and enemy units first.

You should also try to destroy the altar of the depths as soon as possible to keep Illidan from returning. Don't forget the wealth of spells at your fingertips. Crush all the buildings in the north to complete the mission.Chapter Six: Shards of the AllianceQuest One: Escort Kael'thas and His Caravan Objectives: Lead the caravan across the river.

At least two supply wagons must survive. Tyrande, Maiev, and Kael must survive.You don't control the humans or the caravan, just the night-elf units. The caravan automatically moves forward as you do. If you stop, the caravan stops. You must seek out undead units both in front and behind the caravan.

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If you are wounded, move your units near the caravan and they'll be healed.Begin by moving along the road to the south. You'll find a couple of undead groups, but nothing too serious. You should move Maiev near the back of the caravan after the second group to prepare for the rear attack.

You will be ambushed frequently, so be prepared to always react quickly.You'll encounter a mercenary camp just to the west. Upon reaching it, you receive a new quest.Quest Two: Retrieve Supplies Objectives: Recover the gold caches.Kael'thas has established three caches on the map-they contain gold and lumber, which can be used to acquire mercenaries from the nearby camps. The first cache is just to the west. You'll battle the undead scourge here. More appear behind the caravan, so be prepared to react.

Recover the stash, then use the resources to acquire a mercenary. In the battle, utilize the mountain giant's war club ability by using a tree from the nearby forest.Continue south, then head east. When you move your troops forward, shift the camera behind the caravan to watch for ambushes. If any undead appear, move your units back behind the caravan to counter. As you head east, you'll enter a town, where the caravan will be automatically repaired.Guard the caravan with mercenary units purchased at camps.Exit the town and discover another mercenary camp. The second Kael'thas cache is just to the east. It's much more heavily defended.

Use starfall and vengeance to assist you against the undead. Secure the cache and acquire more mercenaries. Proceed north, around the bend, and beware of the crypt fiends that materialize from the woods.

Follow the road into the next town, where the caravan is repaired again.Go north from the town to the crossroads. You can choose which way to go-the left path is longer but much easier, and the right path is shorter but much harder. Choose the left path. Before you proceed to the left, go to the right, then head due south-there's the third mercenary camp and cache.

Destroy the undead here, grab the cache, and purchase additional mercenaries.Return to the caravan and go north. At the very top of the map, encounter a small group of undead protecting their gold mine.

Destroy them all. Face off against gargoyles as you turn south.TIP: Maiev can blink into the forest west of the gargoyles. There's a talisman of evasion inside a crate.Proceed southeast toward another town.

You're south of the bridge-but your last stand is in the town. The undead surround the caravan and attack from all sides. Use starfall, vengeance, and fan of knives frequently.

If you haven't lost many units and you acquired a full complement of mercenaries, you should have little trouble. Half-life walkthrough. Successfully defend the caravan to complete the mission.Chapter Seven: The Ruins of DalaranQuest One: Spell of Destruction Objectives: Destroy the summoners before time runs out.

Spells and magic attacks kill the summoners.Illidan is using summoners to channel a powerful spell through the Eye of Sargeras. You must slay all four summoners before the timer runs out (30 minutes). The summoners can be harmed only by magic. You can use faerie dragons' mana flare, chimera attacks, druid of the talon attacks, Maiev's fan of knives and shadow strike spells, and Malfurion's entangling roots spell.This mission is fairly straightforward. The first half is spent on upgrades and bolstering your attack force with the appropriate units. You may also need to defend your base slightly. The second half is spent annihilating the summoners.

A new quest opens up within moments of the mission's start.Quest Two: Save the PaladinThere's a paladin imprisoned in the far northeast. You can free him easily and should get it over with immediately. Group all your starting units and send them northeast.

You'll face some naga defenders but not many. Use your spells to assist in the battle; you'll have plenty of time to replenish mana before your assault on the summoners. Get the paladin and send all your units back to your base.Build a couple of ancient protectors near the others around the northwest side of your base.

Build enough moon wells to maximize the cap at 100. Upgrade to tree of eternity and build two chimera roosts. You'll find chimeras are mighty powerful against the summoners. You should produce a group of at least seven or eight of them.

You can also construct a group of faerie dragons to support them. Reinforce your group if you suffer any losses.Attacks will be launched on your base and the adjacent alliance base.

Holding off the attacks shouldn't be tough. Your ally's forces will help repel attacks against your base. Research the chimera's upgrade at the roost and use the hunter's hall to research strength of the wild and its counterparts.Faerie dragons and chimera can carve a path to victory.With around 12 to 15 minutes left, you should begin the advance toward the northwest. That should be more than enough time. Go west, then head north once you're directly underneath the summoners. The defenses are heavy, so move slowly and destroy the towers with your chimeras. Use Malfurion's tranquility after each little skirmish to heal your air units.

If you lose any, you should have time to produce more and reinforce your group.Continue north slowly and engage in battles where you have the advantage. Stay out of tower range if possible. If you are fired upon, wipe the offending tower out fast with your chimera. There are more towers around the summoners. You should destroy the two bottom towers and then retreat and use tranquility (and reinforce if needed).

Then advance and take on the summoners. You need only eliminate the four summoners to complete the mission-not all the naga structures. The summoners should fall quickly to your chimera group.Chapter Eight: The Brothers StormrageQuest One: Tyrande's Rescue Objectives: Use Illidan's forces to destroy the red undead base. Use Malfurion's forces to defend the night-elf base.Illidan and Malfurion have teamed up to rescue Tyrande, the woman they love.

You must use both forces separately-Illidan in the northeast and Malfurion in the west. Even their resources are independent.You should leave Malfurion to defend. Upgrade to tree of eternity, build additional ancient protectors to the north and south (line them up in a row), and produce more ground forces. Add more moon wells as needed. Keep Malfurion and his escorts in a tight group and move them to intercept any attackers. Cast tranquility between battles to mend your troops' wounds.

Also, be careful with force of nature. Though it's useful against the attackers, it also destroys the forest around your base, which serves as a natural barrier.Illidan will be the aggressor in this mission, but that doesn't mean you don't need some defense. Attacks will arrive from the west, so bolster that area with more tidal guardians. Build additional coral beds to support more units, then construct two full groups of melee, ranged, and siege (the turtles) units. Head south with your large groups, and Illidan will automatically discover the dams.